#include "mapentity.h" .float soundflags; .float trace_multiplier; #ifdef SSQC float SpeakerDynamic_SendEntity(entity to, float sendflags); class info_speaker_static : map_entity_c { info_speaker_static(); virtual void GuardedConstructor(); // .float soundflags; <--- inherited // .float trace_multiplier; <--- inherited }; class info_speaker_dynamic : map_entity_c { info_speaker_dynamic(); virtual void GuardedConstructor(); void SpeakerDynamic_Use(); void SpeakerDynamic_On(); void SpeakerDynamic_Think(); void SpeakerDynamic_Off(); // .float soundflags; <--- inherited // .float trace_multiplier; <--- inherited }; class info_speaker : map_entity_c { info_speaker(); virtual void GuardedConstructor(); void info_speaker_activate(); }; #endif #ifdef CSQC #define occlude_vol lerp_frac #define occlude_attn lerp_time #define occlude_vol_goal lerp_checktime #define occlude_attn_goal lerp_stepsize .float ltime; void SoundSpace_AudioFlush(); void EntUpdate_SoundSpace(float is_new); void EntUpdate_SpeakerDynamic(float is_new); float SoundSpace_Physics(); class misc_soundspace : map_entity_c { misc_soundspace(); virtual void GuardedConstructor(); // float ltime; <-- inherited }; #endif