#ifdef SSQC #include "mapentity.h" #define PLAT_LOW_TRIGGER 1 #define STATE_TOP 0 #define STATE_BOTTOM 1 #define STATE_UP 2 #define STATE_DOWN 3 #define FUNC_PLAT_SPAWNFIELDS(v) \ SPAWNFIELD_PARSEFLOAT(height, v) \ SPAWNFIELD_PARSEFLOAT(lip, v) \ SPAWNFIELD_PARSEFLOAT(speed, v) \ SPAWNFIELD_PARSEFLOAT(accel, v) \ SPAWNFIELD_PARSEFLOAT(decel, v) \ SPAWNFIELD_PARSEFLOAT(dmg, v) class func_plat : map_entity_c { func_plat(); virtual void GuardedConstructor(); // type is a void returning function // Functrs var virtual void() use; nonvirtual void Plat_CreateTrigger(); nonvirtual void Plat_Use(); nonvirtual void Plat_Physics(); nonvirtual float Plat_PushEnt(entity ent, vector start, vector go); nonvirtual void Plat_GoDown(); // Parses fields set in editor virtual void ParseSpawnField(string key, string value); vector pos1; vector pos2; vector spos; vector epos; float accel; float decel; float decel_distance; float accel_distance; float speed; float dmg; float lip; float height; float finish_time; float travel_time; }; #endif