#ifdef SSQC #include "mapentity.h" #include "../../server/serialize.h" #define FUNC_CRUSHABLE_SPAWNFIELDS(v) \ SPAWNFIELD_PARSESTRING(model, v) \ SPAWNFIELD_PARSESTRING(mdl, v) \ SPAWNFIELD_PARSESTRING(target, v) \ SPAWNFIELD_PARSESTRING(targetname, v) \ SPAWNFIELD_PARSESTRING(nextstage, v) \ SPAWNFIELD_PARSESTRING(noise, v) \ SPAWNFIELD_PARSESTRING(noise2, v) \ SPAWNFIELD_PARSEFLOAT(attenuation, v) \ SPAWNFIELD_PARSEINT(spawnflags, v) \ SPAWNFIELD_PARSEINT(health, v) .string model2; .string model3; .string mdl2; .string mdl3; .string noise2; .string propname; .string nextstage; class func_crushable : map_entity_c { func_crushable(); virtual void GuardedConstructor(); nonvirtual void Read_func_crushable(sizebuf_t *buf); nonvirtual void Serialize_func_crushable(sizebuf_t *buf); nonvirtual float SendEntity_Crushable(entity to, float sendflags); nonvirtual void func_crushable_reset(); nonvirtual void func_crushable_evaluate(); nonvirtual void func_crushable_land(entity ent, float *delta); virtual void ParseSpawnField(string key, string value); //string model; <- inherited //string model2; <- inherited //string model3; <- inherited //string mdl; <- inherited //string mdl2; <- inherited //string mdl3; <- inherited //string noise; <- inherited //string noise2; <- inherited //string propname; <- inherited //string nextstage; <- inherited }; class func_crushable2 : func_crushable { func_crushable2(); virtual void GuardedConstructor(); }; #endif