#pragma once enumflags VOTEFLAGS:int { NULL = 0, INPROGRESS, MAP, GAMEMODE, VARIANT, KICK, BENCH, FORCEREADY, COMPETITIVE, SHUFFLE, // server aware flags PESTER, EXECUTE, }; typedef struct { int flags; float timeout; string caller; int result_yes; int result_no; string map; string mode; string variant; string name; entity kickee; } vote_t; vote_t vote_current;