#ifndef LOADOUTS_H #define LOADOUTS_H var void PL_Weapon_SetWeapon(entity ent, int slot, int weapon); var void PL_Weapon_SetWeaponAmmo(entity ent, int slot, int mags); int Loadout_ChooseRandom(void); void Loadout_ClearDefinitions(void); void Loadout_LoadFile(string path); void Loadout_EquipPlayer(entity pl, int loadoutNum); void Loadout_GetMyLoadout(entity ent); void Loadout_IncrementPlayerIndicies(); void Loadout_GeneratePlayerLists(); #endif